![]() The only extra addition to this is the _survival state of the player. The 3rd has to be the same value as the one above. The first and second value, leave it like that. Player setVariable // Your player's UIDįurther down is our first fake database entry. Player setVariable // same as the line 28 (Your charID. ![]() player setIdentity "My_Player" //check description.ext file.There is no way to get the name of player otherwise in the editor. CharacterID and playerUID so we set them up here at first. The first 55 lines until //Model Variables is where the magic happens. To setup your character with the second method open dayz_code\init\variables.sqf. I left the PlayerUID in the debug monitor.so IF you see that it is set to 0 then you know something went wrong.Just reload the mission file and you should be fine. It works, but sometimes it bugs out, when you select Restart instead of Loading again the Mission file. The 2nd option is a bit more complicated. Make sure in the init.sqf, DefaultTruePreMadeFalse is set to true and also from there you can change the Default loadout of the player. Just open the dayz_code\init\setupChar.sqf and at the bottom of the file change the values to your liking. The 1st way has no bugs (so far), and its the easiest thing you could start with. A manually entry of fake database data (coordinates, medical states, inventory etc). ![]() The default Epoch loadout (like the one in your init.sqf).There are 2 ways of initializing your player. Start editing your files located in \My Documents\ArmA 2\missions\DayzEpochTemplate with your customizations.When the game launches, press Alt+E, select Chernarus, then Load and select mission DayzEpochTemplate.zip) in your Arma2 OA root directory and execute it Copy the DayzEpoch.bat file (included in the.Extract the Chernarus mission file in your \My Documents\ArmA 2\missions.Head over to the GitHub where the project is.Includes most of BIS_fnc functions, so actions like BIS_fn_invAdd will work (with some changes, see bellow).(copy/paste your character info from the database) DefaultLoadout from init.sqf or a Fake database entry. 99% of your scripts should work ! (dynamic weather, default loadouts, custom scripts etc).No need to start a server and join with a client to test things. Fully working GUI, zombies, hit registration, addactions, everything!.It emulates the dayz_server and dayz_mission files, for live testing of code inside the 3d editor. A custom mission file for the purpose of testing/writing scripts for DayZ Epoch without the need of a server.
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